Build 2

‘’’The - Build’’’

Updates:

Changelog
4 new gear: Fetch Bot, Legs-O-Skeleton, Chameleon Suit, Autotuner

Swapped functionality:

Animate Scrap - now, once per combat, spend 50 scrap to deal 1 damage to all enemies, even if Andrea is not in that combat.

Grit - now, “Brace For Impact”, instead of attacking, Lucky Jack blocks the next damage dealt to him

Grit’s original functionality has been moved to Legs-O-Skeleton

Overwatch - now, “Buster joins the first combat of the day, regardless of whether he’s in the party”

Overwatch’s original functionality has been moved to Chameleon Suit

Animated Dice

Handles players who disconnect by redistributing their characters

Account Inventory:

Accounts start with “Brace For Impact”, “It Takes Two”, “Overwatch”, and “Tracker” unlocked

Beating the session unlocks “Animate Scrap”, “Pack Mule”, “Called Shot”, “Tempo Shift”, depending on which character(s) you controlled

Single Player Tutorial Overhauled

The tutorial is significantly more “scripted” and guides the player more effectively

Buttons are disabled where appropriate to force the player to do what we want

More game mechanics are tutorialized

Graphics Updates:

Parallaxed, looping background

Toned down the scrap token frame

Modifications to Party Formation

Added a tooltip to tribe icons on monster to explain difference between mechanical and biological monsters

Improved bark bar visibility

Improved hand toggle visibility

Bug Fixes & Miscellaneous

Consumables and Abilities cannot be used while dice are mid-roll

EP Tracker Visual improvements

Bust Conversation visual improvements

Card sort order is improved (e.g. fixed bug where attacking characters went behind the monster)

Unlocked chat window

The PMSPCB must now be actively used to disable the Behemoth’s “Repair” ability