Build 17

The PAX South Build

Changelog
New Cards Several new monsters have been added to the game, at various levels to continue to increase the difficulty. They are:
 * Scav Warmonger
 * M.A.G.N.E.T.O.
 * Annoy-o-Tron
 * Pressure Plates
 * Rock’em
 * Sock’em

All new monsters are listed in the catalog, with a description of how to obtain them. Note that only some are purchasable in the store. [10:33 AM] Upgrades As an ongoing task, we’ll continue to add “level 2” versions for various ability and gear cards. For this alpha, the following cards can now be upgraded: [10:34 AM] Tutorial
 * Magnetic Coils
 * Treble Amplifier
 * Scout Ahead
 * Portraits now correctly lock in place once assigned to parties in the step-by-step portion of the tutorial
 * Added a bouncing arrow to the “Craft” menu button when instructed to close the menu

Misc. [10:35 AM] Bug Fixes [10:35 AM]
 * The level cap for all characters has been raised to 5
 * Monster card prices have been updated
 * Audio has been fixed; sound effects have returned and music correctly transitions when entering a zone
 * Fixed a typo on Microphone Bolas
 * Monsters can no longer Heal above their maximum HP (nb: cards like Crackler set their maximum HP at the start of battle after their ambush effect triggers)
 * The top card in multimonster combat is now always targeted by attack cards; use the arrow buttons to cycle between targets
 * Arrow display in multimonster combat now correctly disappears when there is only one monster remaining
 * Dimmer display now correctly resets in multimonster combat
 * Summoned monsters are now correctly not able to attack until the round after they are summoned
 * Targeting Arrows from Attack Cards are now correctly disposed on mouse release; this was contributing to game slowdown as the session progressed
 * Rechargeable Power Core now correctly has a rare resource cost to upgrade to level 2
 * Fixed a bug where using a card that grants Out After Dark would cause other portraits to suddenly disappear when returning to camp
 * Left-side portraits for characters who are Out After Dark are now correctly not displayed when returning to camp
 * Fixed a bug where dropping a portrait on an Out After Dark party at camp would permanently disable that character’s portrait
 * Portraits assigned to Out After Dark parties cannot be dragged
 * The damage from Adrenaline Surge and Fight Through the Pain can no longer be ignored with Dodge
 * Escape cards now correctly reset in the hand display after use
 * Fixed a bug where keywords would not display on monsters that were currently in combat
 * Updated the keyword description for Summon
 * Fixed a race condition that could occur when a character whose hand is not displayed kills a mechanical monster
 * Fixed a bug where a summoned monster’s ambush action would still fire in the next combat
 * Buster’s portrait is now correctly colored when he joins combat via overwatch
 * Dead character portrait backgrounds now remain gray
 * Satisfied leveling conditions now display the correct in-line sprite, rather than cool emojis