Build 4

‘’’The - Build’’’

Updates:

Changelog
Improved tutorial Added additional tutorial scenes for hand swapping, trading cards, iconography, combat turn order, and other game concepts Shortened tutorial to 5 days

Gear & Ability Cards: Swapped ability and gear functionality All gear is now passive All abilities are now active To support this, we’ve retired lots of cards and added lots of new ones, and changed some more New Cards: Stereo Microphone Ready For Round 2 Backup Singer Scout Ahead Build-A-Bomb Kit Reflex Implants Rechargeable Power Core The Long Watch Shorter Fuses Draw a Bead Radioactive Ammo Echo Shielding Fight Through the Pain

Retired Cards: Pack Mule Scout Drone Tracker It Takes Two Autotuner Fetch Bot Quick Reload

Changed Cards Adrenaline Surge On A Loop

Mechanics Selecting a target for a card no longer requires the additional step of confirming the target Event cards Now give 60 seconds before the vote is timed out Now support in-line icons Replaced all rare resources with “Components” - there are no more lenses, magnets, thick leather, etc. All gear now takes 1, 2, or 3 Components Components drop from monsters just like rare resources did before “Scorched Body” now drops a Component instead of a Lens if Andrea is in the party

Statuses Added support for two new core statuses: Acid and Stun Stun causes the target to skip their turn Acid causes the target to take damage after their turn Revamped status stacking Statuses now can be Unique, Stacking, or Override Override statuses replace the status on the target with X stacks; for example, if a target has Acid[1] and is targeted with the status Acid[2], they will now gain two stacks of Acid Statuses applied to monsters now display on top of the card Some statuses that were previously unique now stack Scrapper’s inventory status

UI Greatly improved the look of all tooltips in the session Replaced the UI for the top right of the screen Stats (CP, EP, HP) now display as green or red if they are modified Replaced the End Turn button and overhauled its behavior “Abilities” have been moved into the main hand; as a result, the toggles above the hand are only Hand and Gear

Audio Added title screen track Added SFX for character attack and boss attack animations

Bug Fixes Numbers indicating turn order for monsters now correctly don’t show up unless there are multiple monsters in combat The vote screen now correctly disappears after event cards Stats now correctly update their total in the character sheet Character portrait dialogue bubbles are on the correct layer Monster inventory statuses (e.g. Mount) are no longer applied twice on the client

Art New art for the Grenade and Medkit has been added New frames for Consumable, Resource, and Ability cards have been added Art for all other consumables has been replaced with a single “TEMP ART” image