Build 24

The Bing Bang Bong Build

Character Levels

 * All characters can now be leveled to level 7! Each character will unlock an additional augment slot at level 7. Each character’s requirements to level can still be found in the EQUIP menu.

Event Cards

 * Event narratives now display key words in orange
 * Event cards that call for a vote now only allow players who are in the current party to vote; all other players can click “Ready” to indicate they are ready to proceed
 * Event cards in adventure mode that scale based on level no longer display fractions

Game Creation

 * All Dive Now! games automatically advertise in the Discord #lfg channel
 * The toggle for posting to Discord has been moved into the Create Custom Game menu

New Cards

 * Fluorescent Tube (Salvage) - grants 100 Scrap when used at camp, or can be brought back to the Havilah

Map

 * Toggles in the map menu now default to Adventure Mode if it’s available

Session Lobby

 * A new “Auto-Assign” button has been added to the monster view in Adventure Mode. This button will try to make the highest level possible session with the monsters in your inventory. It will not remove any currently assigned monster, but rather just fill in the remaining empty spaces.
 * You can now right click on a monster to immediately assign it in Adventure Mode, assuming there is space
 * When assigning a monster, a banner now appears to indicate which player assigned it
 * You can no longer remove monsters assigned in Adventure Mode by another player
 * Various fixes to adding and removing monster cards in an Adventure Mode lobby
 * Fixed a bug where the monster tab would enable in the lobby during a story mode game

Bugs and Misc

 * Attempting to assign a character to an Out After Dark party will no longer cause that character to disappear
 * Several more loading screen texts have been added
 * Mask Bandit now correctly targets salvage cards
 * Fixed a bug related to previewing the Stereo Microphone blueprint in the gear menu
 * The text added to the attack card by Bio Bit and Mech Bit now uses the correct icons
 * The Deploy Tent ability granted by Popup Tent now correctly exhausts
 * The Construction Menu now correctly enables after you complete the first Adventure Mode game without the need to relog
 * Delilah’s “Guard” now cannot be used on other characters
 * Core monsters revealed in Scout Ahead now correctly display their scaled values
 * Fixed text on a leveling condition for Lucky Jack to reach level 5
 * Character Portraits now display a faded version of the character assigned to that slot
 * Fixed a bug that prevented Delilah from displaying progress towards her Retaliate achievement for level 4. Retaliate damage she has dealt has been saved and retroactively credited.
 * Behemoth at Adventure Mode level 5 and 6 no longer lock the game
 * Resourceful has been fixed
 * The text in Equalizer has been updated