Build 19

The Pox Build

Leveling

 * The requirements to level all characters at all levels have been changed, with an eye towards reducing the requirements to level. Our goal is for you to have your three ability slots by your 4th session or so, and be ready to tackle the Dunes much earlier.
 * In order to support these changes, all characters have been unequipped of all abilities and augments. Please reequip your characters in loadout.
 * Ability cards are now rewarded at each level for the first three levels for each character. These cards can no longer be obtained anywhere else (ie. they cannot be purchased in the store, nor can they drop in adventure mode). If you have a character that already reached the specified level, the card has been unlocked on your account.
 * The unlocks for each character at each level have been changed

Lucky Jack

 * Level 2 - Unlocks a CP Augment Slot and an Ability Slot
 * Level 3 - Unlocks an Ability Slot
 * Level 4 - Unlocks an EP Augment Slot
 * Level 5 - Unlocks Rank 2 Augments
 * Starts with Brace for Impact
 * Unlocks R4R2 at Level 2
 * Unlocks Fight Through the Pain at Level 3

Andrea

 * Level 2 - Unlocks an EP Augment Slot and an Ability Slot
 * Level 3 - Unlocks an Ability Slot
 * Level 4 - Unlocks a CP Augment Slot
 * Level 5 - Unlocks an EP augment Slot
 * Starts with Scout Ahead
 * Unlocks Scavenge at Level 2
 * Unlocks Just a Peek at Level 3

Lena

 * Level 2 - Unlocks a CP Augment Slot and an Ability Slot
 * Level 3 - Unlocks an Ability Slot
 * Level 4 - Unlocks an EP Augment Slot
 * Level 5 - Unlocks Rank 2 Augments
 * Starts with Backup Singer
 * Unlocks Soothing Melody at Level 2
 * Unlocks Up To Eleven at Level 3

Buster

 * Level 2 - Unlocks a CP Augment Slot and an Ability Slot
 * Level 3 - Unlocks an Ability Slot
 * Level 4 - Unlocks a CP Augment Slot
 * Level 5 - Unlocks an EP Augment Slot
 * Starts with Overwatch
 * Unlocks Load Flashbang Ammo at Level 2
 * Unlocks Called Shot at Level 3

Buster

 * Changed Ability: Overwatch => now targets a party at camp, and joins that party’s first combat of the day
 * Overwatch can no longer be upgraded to level 2. We’ll have a new level 2 version of this soon. Players who had already upgraded Overwatch have had the level of the card reset.
 * Changed Ability: Called Shot => now does triple damage instead of double damage
 * New Ability: Load Radioactive Ammo => Your first attack of the day applies Acid; replaces other ammo statuses
 * New Ability: Load Flashbang Ammo => Your first attack of the day applies Stun[1]; replaces other ammo statuses
 * New Ability: Load Big Ammo => Gain +1CP for your first attack of the day; replaces other ammo statuses
 * New Ability: Load Explosive Ammo => Your first attack of the day targets all monsters in combat; replaces other ammo statuses
 * New Gear: Jumbo Mag => Ammo statuses apply an extra stack at the start of the day
 * Removed Ability: Draw a Bead
 * Removed Gear: Radioactive Ammo

Lena

 * Changed Ability: Backup Singer => the effect of this card now stacks
 * New Ability: Wake Up Call => Target player unexhausts all of their cards. Exhaust. Remote.
 * New Gear: Tea With Honey => Targets of your abilities also heal 1 Injury.
 * Removed Ability: Tempo Shift

Andrea

 * Changed Ability: Animate Scrap => no longer has a scrap cost, no longer remote; now discards all resource cards in your hand, and grants +1CP for every card discarded until the end of combat. At level 2, grants +2CP for every card discarded instead.
 * New Ability: Just a Peek => costs 1 draw; reveal the top card of the deck.

Consumables & Found Gear

 * Grenade Launcher (Found Gear) - grants “Launch Grenade” ability card to the owner. This gear can be traded.
 * “Launch Grenade” - deal 1 damage to target monster. Exhaust.
 * All grenades (small/medium/large) have been replaced with Grenade Launchers in all decks, with the exception of the tutorial (working on it!)
 * The Traveling Merchant event card that used to sell a Small Grenade now sells a Grenade Launcher
 * Medgoop Dispenser (Found Gear) - grants “Dispense Medgoop” ability card to the owner. This gear can be traded.
 * “Dispense Medgoop” - heal 1 injury to target character. Exhaust.
 * All medkits (small/medium/large) have been replaced with Medgoop Dispensers in all decks, with the exception of the tutorial (working on it!)
 * The Traveling Merchant event card that used to sell a Small Medkit now sells a Medgoop Dispenser
 * Popup Tent (Found Gear) - grants “Deploy Tent” ability card to the owner. This gear can be traded.
 * “Deploy Tent” - stay Out After Dark; your party gains 2x EP the next day
 * All tents have been replaced with Popup Tents in all decks
 * The Traveling Merchant event card that used to sell a Tent now sells a Popup Tent

Store

 * Abilities are no longer purchasable in the store

Misc

 * Changed the rarity and location of various card drops throughout adventure mode; updated information can always be found in the catalog
 * Fixed a bug that would end the day for everyone if any party wiped
 * Crafting cost is no longer duplicated on gear cards displayed in session
 * Fixed a bug where icons for statuses applied to parties did not display correctly
 * Fixed some issues related to Exhausted visuals not updating immediately
 * Fixed a rare bug where attack animations could prevent the End Turn button from becoming reenabled
 * Fixed a typo on Traveling Merchant (Medgoop)