Build 5

‘’’The - Build’’’

Updates:

Changelog
New Cards:

Scavenge (Andrea ability)

Soothing Melody (Lena ability)

Supply Drone (Andrea gear)

UI: The vote menu now has a slight animation, and appears above the primary button; it has also been redesigned to use new textures and assets

When hands are hidden or displayed, an animation is triggered to alert the player

Also altered how cards are added to hidden hands

The toggles between “HAND” and “GEAR” have been removed

Increased the size and animated visibility of name changes above the hand

Character portraits:

Are now backlit when that character is in the active party

Now pulse a glow when it is their turn to attack

The white border around character portraits now represents whose hand is displayed

The Generic Message window (used for confirmations and event cards) has been redesigned to use new textures and assets; it also dynamically resizes to the text height

Crafting Menu:

The button to toggle the crafting menu has been moved to the top right of the screen

The gear menu has been modified to display “blueprint” cards for each gear asset you’ve brought into the zone

Clicking on the blueprint in the crafting menu now previews the card and allows you to craft the card

Crafted gear cards stay in the gear menu

Improvements to the display of multimonster combat

A barebones inventory screen has been added to the main scene where you can see the cards currently unlocked on your account

A barebones store has been added to the main scene where you can purchase a small number of cards

Order of Operations:

When calculating CP and EP for characters, the order is now always:

Base Stat of character

“Equipped” statuses, which includes gear and innate statuses (e.g. Lena’s +1CP for each other party member)

Injury modification (ie. halve the stat if appropriate)

“Effect” statuses, which are temporary statuses given to you from abilities and consumables (e.g. Grenade)

As a result, most abilities and consumables are not impacted by injury modifications, but gear still is

Within each category, the statuses are applied in the order they were applied to the character

Art:

The frames for Event Cards and Monster Cards have been modified to be more consistent with the rest

The back of all cards has been slightly modified

New art for the following cards has been implemented:

Scope

Legs-O-Skeleton

Treble Amplifier

Makeshift Weapon

Mechanics - Targeting:

Cards that require choosing a target now use a new targeting system. When you go to drag a card out of your hand, an arrow will appear - drag the arrow to your target to play the card.

This system has been applied to Tempo Shift, Backup Singer, and Soothing Melody

Bug Fixes:

Fixed the collider on the character portraits

Changes to the tutorial based to account for various changes above

Statuses applied to monsters are now correctly removed on the client

When canceling from a warning message (e.g. “Not every character has been assigned, are you sure you want to start the day?”), the Primary Button will no longer remain disabled

Boss music works again

Other bug fixes