Build 13

The "Ooo Wow" Build

Changes
Combat Rounds
 * Combat has been broken down into “rounds”; the turn order of a given round is still dictated by each combatant’s EP
 * Modifiers to a combatant’s EP (such as the penalty that a character takes from an injury) are applied to the next round. That is, unless otherwise stated, these kinds of things don’t change the current round’s order.
 * The combat tracker now displays the current round and the next round

Party Targeting Session Complete Screen Specific Cards
 * Support has been added for cards that can target an entire party at camp. Two cards have been added to take advantage of this.
 * A new screen has been added at the end of each session to celebrate your victory or rub your defeat in your face
 * The session complete screen displays how many crowns you’ve been awarded, and, in Adventure Mode, the card you’ve been awarded
 * The screen that was displayed when you would return to the title screen with substantially the same information has been removed
 * The way XP is awarded has been changed:
 * A pool of XP is awarded to you as a player at the end of a session; this amount is the same for each player in the session
 * The amount of XP is determined by the level of the zone; the level of each character in the zone; and the number of players.
 * This formula - and the amount of XP needed to level - have been rebalanced to account for the system change.
 * A character can no longer receive XP above the cap for that particular level. There were a handful of players that had characters in a state that broke this rule with the new rebalance to XP required to level; those characters have had their XP reduced to their current cap. If you have a character maxed out, try to target their remaining goals so you can level them up!
 * In the session complete screen, you will need to assign your XP to the characters you controlled during the session; you can distribute this XP however you’d like. You must assign all of your XP before leaving the session (or all of your controlled characters for that session must be at the XP cap).
 * There is an auto-assign button to speed up the process
 * Claw Worm - this card has been removed from the store, and is now only available as a drop in Adventure Mode in the Dunes.
 * Tempo Shift - this card has been reworked, and is now “Target party member Taunts all monsters in combat.”
 * Adrenaline Surge - this ability no longer takes a combat action
 * Fight Through the Pain - this ability no longer takes a combat action

UI Bug Fixes
 * A new “catalogue” screen has been added to the title screen; the catalogue lists all cards that you can currently unlock on your account, and tells you a) whether the card can be bought in the store and b) in which zones the card can drop in Adventure Mode
 * The loadout screen now shows when a locked ability or augment slot will become available
 * The map menu has been updated with a slightly improved UI; expect more to come on this screen in the future
 * Information about the rewards available for each mode is now available on the map menu
 * Various tutorial fixes that could lock up the game
 * Fixed some bugs related to character portraits getting “stuck” in various places on the screen
 * Soothing Melody now correctly grants progress towards Lena’s “Stun 10 Monsters” leveling requirement
 * Building bombs now correctly grants progress towards Andrea’s “Build 5 Bombs” leveling requirement
 * Getting Andrea to level 3 no longer crashes the game
 * Leveling requirements that required specific kills (specific monsters, or specific tribes) now display correctly; credit was being awarded correctly, so any prior kills should be displayed correctly now
 * Replaced in-line symbols in level condition requirements
 * Buster’s “Own 6 Lena Cards” leveling requirement has been changed to “Own 6 Buster Cards” for what I hope are obvious reasons
 * The display of Buster’s “Purchase Any Ability” leveling requirement has been corrected
 * Reaching the level cap for a character no longer crashes the loadout display
 * The Draws display at the top left of the screen now supports double-digit draws (try using a Tent when Andrea has 5 EP)
 * The End Turn button is disabled on defeating the boss
 * Fixed a bug that would, eventually, completely corrupt your account the next time you leveled. Pretty proud of catching that one before it became an issue.
 * Augment cards displayed in loadout no longer display how many you own
 * Disabled monster actions now properly display text to that effect
 * Performance optimizations

Additions
New Features
 * Taunt - A new keyword has been added - “Taunt” - Taunted monsters that are using a single-target attack are guaranteed to attack the taunter. Taunt does not affect target-all attacks.

New Cards and New Card Features:
 * New Card: Opening Act (Lena Ability) - the first time target party enters combat, Stun[1] the drawn monster. Opening Act is not available in the store and is only available as a drop in Adventure Mode in the Dunes.
 * New Card: Trophy Bag (Lucky Jack Gear) - gain +1CP for each mechanical monster in your hand. Trophy Bag is not available in the store and is only available as a drop in Adventure Mode in the Dunes.
 * New Card: Up to Eleven (Lena Ability) - target party gains +2CP for the day. Up To Eleven is not available in the store and is only available as a drop in Adventure Mode in the Wastes.