Build 14

 The "Partner Let Me Upgrade Ya" Build

Changes
Certain data related to accounts has been reset. Crowns owned has been reset to 0 for all players; zones unlocked has been reset to initialization (ie. only the Story Mode for the Wastes is unlocked to start). Inventory and character levels have been retained…...FOR NOW. Action Cards

Card Upgrades Generic Gear Rare Resources Bug Fixes & Misc
 * Dragging character portraits no longer works to attack monsters.
 * The Primary Button on the right no longer displays “ESCAPE” during combat
 * A new upgrade screen has been added; it can be accessed from the title screen
 * Certain ability and gear cards can now be leveled up in the upgrade screen in exchange for crowns and rare resources (see below). These levels are permanent on your account so long as you have one copy of that card. If you ever sell all of your copies of a card that you’ve upgraded, and then obtain that card again, it will start back at level 1.
 * The gear menu now shows you all copies of any given generic gear you own - for example, if you own three makeshift weapons, then three copies of the makeshift weapon blueprint will appear for all characters you control. This allows you to craft it several times per character, or once per each of your characters, etc.
 * Other players can no longer craft generic gear you own on their characters
 * Certain Bosses and Minibosses now have an added “Rare Resource” keyword, which indicates that they will drop the specified rare resource; this is currently the only way to obtain these cards. Every player who has unlocked the resource on their extractor will receive a copy of that resource.
 * The Behemoth can now drop a Ferromagnetic Sprocket
 * Shrapnel Whirlwind can now drop a Lens
 * The 1/combat restriction on Animate Scrap has been removed.
 * Opening Act now correctly cannot be used if Lena is dead or Out After Dark, or if the boss conditions are satisfied
 * Up To Eleven now correctly cannot be used if Lena is dead or Out After Dark, or if the boss conditions are satisfied
 * Changed the wording on various ability and gear cards for clarity
 * Prices for all cards in the store have been changed
 * Corrected the text displayed on splash screens during combat
 * Fixed a bug where gear cards were not available in the store
 * Game now correctly prevents 2 players from simultaneously attempting to craft gear
 * Various bug fixes related to trading cards
 * Fixed the display of the name for Treads and Makeshift Weapons
 * Tooltips for abilities in the lobby are currently broken; we’re aware and will try to fix it sometime. Sorry bout it.

Additions
New Features: The loot potentially dropped by monsters in The Wastes has been updated to the following:
 * At the start of each session, each character is dealt a new “Attack Card.” When played, the character attacks the target monster. The Attack Card does not go away when played (like ability cards).
 * At the start of each session, each character is dealt a new “Escape Card.” When played, the character takes an injury and escapes combat. The Escape Card does not go away when played (like ability cards).
 * A new tool called the “Extractor” is now available in the upgrade screen; to be qualified to obtain a rare resource, you must first upgrade your extractor to be able to harvest that specific resource from monsters
 * Component
 * Busted Bit
 * Rusted Bit
 * 40 Scrap
 * 50 Scrap
 * The loot potentially dropped by monsters in The Dunes has been updated to the following:
 * Component
 * Busted Bit
 * Rusted Bit
 * Bio Bit
 * Mech Bit

New Cards and Card Features: The following cards can currently be leveled up to level 2 (we’ll be adding the rest in future updates):
 * New Consumable: Busted Bit - consumable. Adds +1CP to your attack card. Busted Bits can only be dropped from monsters as loot.
 * New Consumable: Rusted Bit - consumable. Adds +1 Damage to your attack card. Rusted Bits can only be dropped from monsters as loot.
 * New Consumable: Bio Bit - consumable. Adds 2x Damage to Biological Monsters, and ½ Damage to Mechanical Monsters, to your attack card. Bio Bits can only be dropped from monsters as loot.
 * New Consumable: Mech Bit - consumable. Adds 2x Damage to Mechanical Monsters, and ½ Damage to Biological Monsters, to your attack card. Mech Bits can only be dropped from monsters as loot.
 * Four new resource cards have been added; these cards can be obtained during a session, but unlike other resources will be awarded and unlocked on your account at the conclusion of the session. These resources are:
 * Ferromagnetic Sprocket
 * Lens
 * Irradiated Core
 * Photovoltaic Cell
 * Rare resources are spent in the upgrade screen to upgrade cards (see above)
 * Adrenaline Surge
 * Animate Scrap
 * Backup Singer
 * Brace for Impact
 * Called Shot
 * Draw a Bead
 * Fight Through the Pain
 * Overwatch
 * Ready 4 Round 2
 * Soothing Melody
 * Tempo Shift
 * The Long Watch
 * Up to Eleven
 * Auto-Injector
 * Build-A-Bomb Kit
 * Chameleon Suit
 * Echo Shielding
 * Rechargeable Power Core
 * Reflex Implants
 * Shorter Fuses
 * Supply Drone

New Monsters:
 * New Monster: Radioactive Minibehemoth
 * New Monster: Electric Storm