Build 10

Updates:

Adventure Mode The Adventure Mode UI has been revamped Art & Animation
 * Adventure Mode has been reenabled; to access it you must first beat a zone on story mode
 * New monsters are added to the deck directly from the character select lobby screen
 * Assigning cards is now done by dragging instead of using +/- buttons
 * You can flip back and forth between choosing your characters and assigning monsters to the deck at will
 * Fixed several bugs related to assigning monsters in Adventure Mode
 * New card art, icon, and animation added for Backup Singer
 * Monsters and Abilities without permanent art now have temporary silhouettes instead of “TEMP ART” text

Creating & Joining Online Games
 * The list of open games now displays the zone and mode of that game session
 * Games in the server list that have already transitioned past the lobby screen can no longer be joined
 * Games in the server list that have reached their maximum number of players can no longer be joined
 * Games in the server list update their maximum number of players by how many empty seats are available in the lobby; for example, if you create a game and take up two seats, the display will list “1 / 3” because it can support only two more players. As a result, currently the effective way to set your game to single player is to take up all of the slots.

Out After Dark Rewards
 * Updated the tooltip and icon for this description for this status
 * This status no longer applies permanent particle FX on the character
 * Rewards after a session are displayed for you in the lobby when you return

Specific Cards The following at-camp abilities can no longer be used immediately before the boss
 * Overwatch
 * Scout Ahead
 * The Long Watch

Certain abilities were incorrectly set to allow you to use them even when KO’d. They have been fixed.
 * Animate Scrap
 * Backup Singer
 * Jerry-Rig
 * Scout Ahead
 * The Long Watch

The follow abilities can no longer be cast remotely (this was an unintentional bug, not a design change)
 * Adrenaline Surge
 * Soothing Melody

The following abilities can no longer be used if using them would kill you
 * Adrenaline Surge
 * Fight Through the Pain

Scout Ahead
 * The number of cards revealed has been reduced to 3 (from 4)
 * Now correctly functions if there are fewer than the number of cards to be revealed left in the deck


 * Soothing Melody can now correctly target monsters and the Behemoth
 * Added text for Mirage Generator, Oasis, and Jagged Sea

The following cards must be used “At Camp” and as such have been modified to prevent use while Out After Dark
 * Jerry-Rig
 * Overwatch
 * Scavenge
 * Scout Ahead
 * The Long Watch

UI / UX
 * Booby Trapped Weather Sensor: fixed a bug where this monster’s attack would soft lock the game
 * Rechargeable Power Core: fixed a bug where this card would not trigger correctly when a monster was scrapped at camp
 * The display behavior on mechanical monsters has been changed - when a mechanical monster is added to your hand, the “Action” label and all of its action texts are removed, to clarify that it can only do those things when it’s fighting you. The description text in the card still remains.

The interactions for destroying mechanical monsters for loot has been revamped:
 * A new panel is available in the gear menu to open the Smash-Em-Up(™️) screen; press the button on the left side of the gear menu to open it
 * Dragging mechanical monsters to this specific space from your hand will destroy them in exchange for loot
 * Dragging mechanical monsters into the middle of the screen will no longer do anything
 * The Smash-Em-Up(™️) screen is not available unless you are at camp

The gear menu has been updated:
 * Portrait selectors have been added as tabs within the menu to make switching between sets of blueprints easier
 * As a result, the character portraits on the left are now dimmed when you open the menu
 * The name of owner of the currently displayed blueprints is printed on the screen
 * The resource cost to craft gear is displayed beneath the card when it is depreviewed
 * Fixed a bug where trying to scroll while the mouse was over a gear card would not work
 * Increased the scroll speed in the gear menu
 * Clicking outside of the crafting menu closes it, so long as a gear card is not previewed and the Smash-Em-Up(™️) screen is not displayed
 * A call-to-action glow has been added to abilities and consumables when the card can be used
 * Ability cards can no longer be dragged if they cannot be used
 * Resource cards (ie. scrap and component) can no longer be dragged when in your hand (they can still be dragged if they are revealed during Scout Ahead)
 * Added a grab hand cursor that is displayed when hovering over cards and characters that can be dragged
 * The Menu menu is now available in the Log-In and Title scenes (so you can quit the game)
 * Splash screens announcing the phase now also announce when it is your turn; additional splash screens have been added accordingly

The Character Select screen has been improved
 * Chat is now available in the character selection lobby screen
 * Animations have been added to indicate when a seat is occupied
 * The return-to-loadout button is only available on seats that are occupied by you
 * Click-to-select has been removed for now
 * An info panel has been added to display specific information about the session (Zone, Mode, Level)
 * The message above the character select window now updates with context-specific instructions
 * Countdown panel has been removed, and the countdown is now displayed above the character select window

Bugs & Misc
 * Slight UI/UX improvements to the account creation process
 * Fixed a bug where closing the crafting menu while a card was in the middle of its depreview animation would lock that card
 * Fixed a bug where portraits were not correctly displayed in empty portrait slots
 * Fixed various circumstances where a portrait could get “stuck” in the middle of the screen
 * Keywords now correctly display above other adjacent cards even when not previewed (e.g. in Scout Ahead)
 * Dimmers over biological monsters that are killed in multimonster combat are now turned off when that monster goes to the discard pile
 * Fixed a bug where keyword information would sometimes display incorrectly
 * Fixed a bug where cards would sometimes start enlarged / previewed
 * Mount now correctly displays in the character sheet
 * Various bug fixes related to playing several sessions sequentially