Build 12

The "Play NYC" Build

The "Play NYC" Build was a build made for the NYC Convention. Link to Conventions Website: |Play NYC.

Changes
Art Cards have undergone a significant art and layout overhaul - hopefully this improves usability too New fonts are used throughout to improve legibility New icons are in place for CP, EP, and HP; we’ll be replacing the rest of them soon!

Balance The day no longer ends after combat; you can continue to explore with the remaining EP you have - we’re playing with this, we’d love your feedback on this change! Leveling Leveling in From Rust has been overhauled with a new system: Tutorial The tutorial has been updated to reflect balance changes above
 * The old “own cards to level” system has been removed
 * Characters now require XP (among other things) to level.
 * XP is earned by winning a session while controlling that character. Each character you own has their own XP; this is not a group or account-wide point.
 * The more players in your session, the more XP you earn. Playing by yourself will reward you with a baseline of XP, but you will receive bonus XP for playing with up to 3 other players.
 * XP you earn in a session is divided amongst all characters you controlled during that session. That is, if you only control one character, all XP earned during that session are awarded to that character; if you controlled two characters, they split the XP earned.
 * In addition to earning XP, you must complete a series of challenges for each level with each character. The specific challenges are unique to each level and character.
 * For example, to level Lucky Jack to level 2, you must earn 500 XP, purchase the Magnetic Coils blueprint, kill 3 Scav Parties, and kill the Behemoth in any mode.
 * After a character reaches level 2, their checklist will be replaced with new tasks to reach level 3, and so on
 * Leveling still provides the same bonuses as before - new ability and augment slots, and increased rank for augment cards. Stay tuned, more benefits to leveling will be coming soon!
 * The level cap has been increased from 3 to 4
 * All characters have been reset to level 1

UI Bugs and Misc
 * The EP Tracker has been retried. Gdspeed, you wonderful UI element; you served us well
 * Some temporary UI elements have been added to replace the EP tracker to help with usability - these represent the direction we want to go in, but aren’t final!
 * Remaining draws in a day are now displayed on the top bar
 * Combat is now tracked on the top bar
 * Fixed a bug where some tooltips would display off the screen
 * The loadout screen has been improved to be a bit snappier and to remove loadtimes
 * Improvements to performance