Build 22

The “Existence of a Boomerang Implies That There is Also a Millenialang” Build

Changelog
Discord Integration Creating a custom game will now post the game name, zone, and mode to #lfg in our Discord! Hopefully this will help in finding new players to join your game. This option can be disabled in the map menu.

Mission Rewards
 * Adventure Mode now rewards you with 3 cards instead of 1.
 * Crowns rewarded in all modes has been reduced by 90%.
 * Popups in the victory panel now display the crowns you’ve won and cards you’ve unlocked before you reach XP assignment.
 * Most monsters can now be dropped from both the Wastes and Dunes; updated drop and purchase information is available in the catalogue

New Cards [10:53 AM] Specific Cards Behemoth
 * Blaze of Glory (Lucky Jack Ability)
 * Saw You Coming (Buster Ability)
 * Equalizer (Lena Gear)
 * Polysynth Soundtable (Lena Gear)
 * Laced Syringes (Lucky Jack Gear)
 * Electric Pole You Thought Was Unpowered (Event Card)
 * Cultist (Monster Card)
 * 1945 Huddson Commandant Sedan (Monster Card)
 * Mask Bandit (Monster Card)
 * HP formula changed from 15 + (15L) to 20 + (10L). As a result, Behemoth HP remains the same at level 1, and is nerfed at higher levels

Booby-Trapped Weather Sensor
 * HP increased from 7 to 8
 * Level increased from 2 to 3

M.A.G.N.E.T.O.
 * HP increased from 7 to 9

Rock’em
 * HP increased from 4 to 5

Sand Skimmer
 * HP increased from 2+L to 3+L

Scav Warmonger
 * Starting HP increased from 1 to 3

Shrapnel Whirlwind
 * Base HP formula changed from 5 + (5L) to 15+(5L).
 * HP gain from scrap remaining in the deck is now +L per scrap card (so, e.g., at level 4, +4HP per scrap card remaining)

Sock’em
 * HP increased from 6 to 7

Strong Gust of Screws and Nails
 * Requirement to avoid damage has been increased from more than 1 EP to more than L EP, where L is the level of the zone.
 * Now correctly applies its effect if there are multiple characters in the party

Store Claw Worm M.A.G.N.E.T.O. Pressure Plates Rockem Screaming Scav Sockem [10:53 AM] UI Monsters now display their level in the top right corner. Note that for “core” monsters that scale depending on the Adventure Mode level set, the field is blank in the catalog (currently the only place you can view core monsters outside of a session)
 * The price of all monsters in the store has been rebalanced
 * In addition to all new monsters added during this patch, the following monsters have been added to the store:

Bugs and Misc
 * The “Temp Art” on gear cards is now consistent
 * Delilah’s abilities now use her silhouette as temp art
 * Characters are no longer redistributed when a player disconnects after the boss fight; this is mostly to prevent the annoying popup that comes up when you’re trying to assign XP
 * Fixed a bug where having Delilah in the party would cause the XP assignment window to crash
 * Fixed a bug where rapidly toggling between the Monster and Character tabs in adventure mode loadout could confuse the game
 * Performance improvements throughout (including to resource card destruction at camp! finally!)