Scout Ahead

Scout Ahead is an ability card for Andrea. It is a common ability card drop from The Wastes and The Dunes, and is unlocked by every player as part of the tutorial.

Card Effect
Scout Ahead can only be used by Andrea at Camp (meaning she cannot be Out After Dark during this phase). Playing the card shows only the player controlling Andrea the three cards of the deck in a window. The player can drag the cards around in any order before hitting confirm. Scout Ahead is then exhausted.

Upgrades

 * At level 2, reveals 4 cards (up from 3). This upgrade costs 300 Crowns and 1 Ferromagnetic Coil.

Strategy
Scout Ahead is a foundational card not just for Andrea but for the entire team. Knowledge of the first several cards in the deck can be beneficial for every character:


 * Can ensure Andrea only draws resources and ends her turn early before encountering anything else, to increase her stacks of Grab & Go
 * Can set up a specific biological or mechanical monster for Delilah
 * Can force combat for a party that has been targeted by Overwatch, Up to Eleven, or Opening Act
 * Can identify Event Cards that have character-specific triggers before party formation
 * Can find minibosses that will require more substantial parties to fight

Scout Ahead generally requires Andrea to communicate what she's found with the party so the entire party can strategize. Additionally, it is generally only effective for the first (and sometimes second) party of the day. If Andrea needs scouting later in the day phase, she should take Just a Peek instead.