Build 3

‘’’The - Build’’’

Updates:

Changelog
3 new abilities: Adrenaline Surge, Quick Reload, On a Loop

Graphics Updates

The Behemoth now has card effects and a unique attack animation

Each character now has a unique attack animation

UI / UX Improvements

New Camp Scene

The entire scene changes from day to night whenever the party enters camp

Party assignment spaces are now road signs, themed for the zone

New Zone Selection Screen

Creating a game now takes you to the a mission map, which shows all of the other possible zones for the mission

End Turn Button

The primary button has been moved to the right

It glows and is green when it’s time to end your turn

Other color coding has been added

Crafting button glows when you have enough resources to craft

Character Sheet - each character now has a full sheet (replacing the old drawer) which explains all of the statuses on them, the gear they have equipped, etc.

Story Mode - The Wastes

Added bust-style conversations to the beginning and end of The Wastes

Added support for additional event cards

Three new event cards are in The Wastes (multiplayer): Scorched Body, Escaped Scav, Old Bounty Notice

Event cards are now hooked into the voting system

Iconography

Added icons for commonly used concepts throughout the game

Mechanics Changes

Resting now properly heals a character after the day of resting is complete

Tutorial

Everyone heals right before the boss

Added additional dialogue

Additional Fixes